In search for questions.

Content by Tyches.
Licensed under CC by.

Theme by nostrich, altered by Tyches.

25th March 2009

Text

Easy cash

Some BBC article (again):

Despite the growth in new platforms, games still need a modicum of programming talent and the ability to engage audiences.

A modicum? Hell, I should be making millions right now then…

Boyd Multerer, a general manager at Microsoft, said: “You need some programming skill but it’s more about having a good story and an idea for what is fun.*

Yes, a good idea is necessary, yet that is not so much the idea than the implementation of it that makes a game stand out. Many excellent game ideas, stories and fun concepts were completely ruined by crap programming.

This revolution has the potential to exist since long ago. Gaming development kits, like BlitzBasic, supposed to help people with little programming skills develop their brilliant idea, exist since long ago. In the end people either create crap, abandon their project, or just move to a complete programming environment with a handful libraries (graphics, input, physics…) or a specific game engine SDK (Half-Life, or OGRE) and develop true programming skills, or again abandon their project.